caveKnotPlot

KnotPlot in an immersive VR environment

KnotPlot has been ported to run in the Immersive Media Lab (IML) at the New Media Innovation Centre (NewMIC) using CAVELib™. This new version of KnotPlot opens up exciting possibilities. For example, in the field of physical knot theory (knots considered as tangible physical objects), researchers are interested in the surfaces of self-contact of a tightly pulled knot. By being able to easily move around and peer into such a knot in a VR environment, we expect that investigating how such surfaces behave (or whether they are even surfaces) as the knot is pulled tight will be made much simpler.

Check back here soon to see some pictures of KnotPlot in action!
 


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